About me
I'm a highly-accomplished early-career human-computer interaction (HCI) professional, who brings a perspective combining technical expertise and a deep commitment to user-centred design and societal impact. Through my background in HCI research, I have developed significant proficiency and knowledge in the fields of Extended Reality (XR) and Artificial Intelligence (AI). My passion lies in leveraging rigorous research to inform policy and design decisions and contribute to the responsible evolution and use of technology. I am currently seeking opportunities to apply my skills in a research or development role, where I can continue to grow and make a meaningful impact on the world.
Education
Bachelor of Science in Computer Science
University of Glasgow Specialisation: Human-Computer Interaction First Class Honours 2021 – 2025Publications
Examining Crimes and Harms in Augmented Reality through Co-Design Workshops
Thomas Goodge, In PreparationStrideVibe: Evaluating An Environmentally Aware Adaptive Music System for Pedestrians
, Jake Bhattacharyya, Mark McGill In PreparationEvaluating Dynamic Delivery of Audio+Visual Message Notifications for Spatial User Interfaces • PDF
Hyunsung Cho, , David Lindlbauer, Joseph O’Hagan IEEE VR 2025: IEEE Conference on Virtual Reality and 3D User Interfaces (A* Conference)Research
Examining the Criminal and Harmful Implications of Everyday Augmented Reality
Supervisor: Dr Thomas Goodge- As part of the REPHRAIN DAARC (Defence Against Augmented Reality Crimes) project.
- Contributed to a systematic literature review on criminal and harmful implications of AR.
- Conducted focus groups and interviews to gather insights on potential AR crime scenarios.
- Developed a demo application to illustrate the potential for criminal misuse of everyday AR technology enabled by the capabilities of frontier multimodal LLMs.
StrideVibe
Supervisor: Dr Mark McGill- An independent dissertation research project where I designed and evaluated an Audio Augmented Reality (AAR) system for pedestrians that altered the instrumentation of music based on various environmental changes.
- Conducted a literature review, designed and implemented the user study procedure and companion app, and analysed the qualitative and quantitative data.
Frontier AI Development & Safety Research
- Explored capability trends in large language models and their implications for AI system design and safety.
- Facilitated discussions on responsible design and safety methods for AI systems, particularly in regards to user experience and potential harms.
- Conducted a technical safety analysis of the Meta Llama 3 model, focusing on its capabilities and potential risks.
Examining Different Notification Methods in XR
Supervisor: Dr Joseph O'Hagan- Collaborated with researchers from Carnegie Mellon University on a study exploring user attitudes towards different audio-visual notification styles in Extended Reality (XR).
- Developed study applications in Unity for Meta Quest 3, designed survey and interview protocols, recruited participants, and conducted the user study.
- The resulting paper was accepted at IEEE VR 2025.
Exploring Exit Transitions in VR
Supervisor: Dr Joseph O'Hagan- Investigated the different ways a user could be transitioned out of a VR environment, and the effects of these transitions on user experience.
Work
HCI Research Assistant
University of Glasgow Summer 2025- Worked on the DAARC project.
- Designed and created instructional materials for an undergraduate course on XR development.
Computer Science Lab Demonstrator
University of Glasgow 2024 – 2025- Led lab sessions on the fundamentals of Human-Computer Interaction, emphasising student participation and discussion.
- Facilitated sessions on LLM development and design, utilising Pytorch to implement word embeddings, with the goal of enhancing students' understanding of machine learning concepts.
HCI Research Assistant
University of Glasgow Summer 2024- Worked on the XR notification and VR exit transitions projects.